Ann Donald Considers the Alternative World of Gaming

Taking her inspiration from Tom Chatfield’s Fun Inc. and a 10-hour experience with Myst 15 years ago, Ann Donald strays slightly from the world of books to the world of games in this week’s column.
About 15 years ago I bought my first Apple Mac, which came with the computer game Myst installed on the hard drive
In what turned out to be my first and only experience of computer games so far, I sat rapt for 10 hours straight, lost in the alternative game-world. When finally I looked up blinking, I realised I had completely ignored my family for an entire day. I was shocked at myself, and swore I’d never play the game again. Somehow, it never occurred to me that losing myself in a computer game for hours on end was not much different from doing so in a book. But then I am of the generation that understands computer games are Bad and books are Good.
Book details
- Fun Inc.: Why Games are the 21st Century’s Most Serious Business by Tom Chatfield
EAN: 9780753519851
Find this book with BOOK Finder!











Please register or log in to comment